Welcome - last update: 23. Feb. 2003

Download C4D R7 Plugin Release 030223

Screenshot of an exportet object

The ASE Plugin for C4D was created for exporting active polygonobjects and its childs only for Unreal and its Static Mesh import. It is only designed for the use of Unreal Tournament 2003. Maybe other 3D Applications may read these files too, but the filter was not created for doing that!
You can export a mesh to a static mesh together with a collision mesh if the name of the polygon-subobject starts with 'MCDCX_' (without the ' ') - this is usefull for creating karmacollissionmeshes.


Instructions

You can (and have to) define smoothing and materialgroups to create multitextured meshes in Unreal.
This is done by polygonselectiontags. The names of the selections define the properties of the groups. Following Names are allowed (without the ' '):
CASE SENSITIVE Don't use " (quotes) letters!!!!!!!

Examples

Examples for proper names:
T: Wood
M:Metall
M:nothing
S:terrain

Examples for bad names:
t:Wood
M Metall
'M:' why doesn't this work?
S:häßliche sonderzeichen
M:mein "alles" gruppe (may corrupt the whole file!!!!)
etc.

Further questions and requests

If you encounter problems take a look at the c4d console first. Make sure that you selected a valid object.
If there's an error in the code you can try to fix it yourself, looking up the line and the error type (it isn't so hard for people who are used to programming I think - the file has less than 350 lines and most of it are string-operations which are easy to understand).
If you are unable to fix it yourself, if you need help or anything - you may write an email to
ase@cube3d.de
You may write in English or German.
Normally I answer my emails within a week.
I don't have any ambitions to extend the ase export filter for other use - this is something that you have to do.
However, if you made changes that seem to be usefull you can send me these ones and I will integrate them if possible.
Here's a list of usefull future integration that I won't make because I don't really need it:
Cya and have fun - zet (anenzephalus)

Release History

R030208 - first release R030209 - fixed an UV Y-Axis flip bug since C4D saves the UV the other way.... R030223 - exports subobjects, too (without the "materialtags")
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